Lucas

Graphics Programmer & Creative Developer

hello@lucas.devgithub.com/lucasHangzhou, China

About

Graphics programmer and real-time rendering enthusiast. I enjoy building interactive experiences that live at the intersection of code, math, and art.

Experience

Graphics Programmer

Visual Effects Studio

2022.06 - Present
  • Developed real-time rendering features and tools used in production.
  • Optimized rendering performance and memory usage across platforms.
  • Collaborated with artists and TDs to integrate graphics solutions.

Technical Artist (Intern)

Game Studio

2021.01 - 2022.05
  • Created shaders and tools to support art production.
  • Built pipeline tools to improve team workflow.
  • Assisted in debugging rendering issues across multiple platforms.

Education

Bachelor of Engineering in Computer Science

Zhejiang University

2018 - 2022

Skills

Languages
C/C++, HLSL, GLSL, Python, Rust
Graphics
DirectX, OpenGL, Vulkan, Shader Graph, Compute Shader
Tools
Unity, Unreal Engine, Git, RenderDoc, Visual Studio Code
Math
Linear Algebra, Calculus, Geometry, Numerical Methods

Projects

Deferred Rendering Engine

A deferred renderer implemented from scratch.

GitHub

Real-time Global Illumination

Real-time GI using voxel cone tracing.

GitHub

Shader Collection

A collection of shaders and rendering experiments.

GitHub